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Tuesday, May 8, 2012
Team tournament Adepticon 2012
Well Sunday of Adepticon Steve G and I played a good TT army. We eneded the day 2-1 and had a great time. I will link up his battle reports as soon as we can. Our Ogre list comprised of a Butcher, 7 bulls, 6 leadbelchers, 3 sabretusks, 19 gnoblars, and 1 ironblaster: while the Orcs consisted of a BSB and Hero General, 2 orc chariots, 9 boar boyz, 3 trolls, 34 Orcs boyz and 1 mangler squig.
Our general strategy was to leave the sabretusks on the flank with chariots and gnoblers and focus the heavy hitters in the center. Generally this worked in games 1 and 2. However Game 3 went a little haywire with close combat going wrong, panic tests sending units everywhere, and a suicide forest killing everything when it enters!
Here is the List:
Lvl 2 Ogre Shaman w/Ruby Ring and Dispel Scroll
6 Leadbelchers
3 Sabretusks
6 Ogre Bulls
18 Gnoblars (in case of Watchtower)
Ironblaster
Orc Boss on Boar
Orc BSB
34 Orc Boyz w/HW & shield
9 Orc Boar Boyz (MAY have been the only unit of Boar Boyz I saw in 3 Days)
2 Orc Boar Chariots
3 Trolls
Mangler Squig
Battle 1 vs Beastmen and Warriors of Chaos
Here is the List:
Lvl 2 Ogre Shaman w/Ruby Ring and Dispel Scroll
6 Leadbelchers
3 Sabretusks
6 Ogre Bulls
18 Gnoblars (in case of Watchtower)
Ironblaster
Orc Boss on Boar
Orc BSB
34 Orc Boyz w/HW & shield
9 Orc Boar Boyz (MAY have been the only unit of Boar Boyz I saw in 3 Days)
2 Orc Boar Chariots
3 Trolls
Mangler Squig
Battle 1 vs Beastmen and Warriors of Chaos
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Wargor General
Bray-Shaman, lvl 1
2 Tuskgor Chariots
15 Bestigor Warriors
20 Gor Herd
3 Minotaurs
Chaos Sorcerer lvl 2 (Fire)
25 Chaos Warriors of Nurgle
20 Chaos Marauders
5 Warhounds
Hellcannon
Deployment and 1st Chaos Turn:
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L to R: Boar Chariot (out of pic), Kitty, Trolls, Boar Boyz, Orc Boyz, Mangler, Kitty, Bulls w/Shaman, Leadbelchers, Orc Chariot and Kitty
L to R: Warhounds (out of pic), Hellcannon, Gors, Chariot, Bestigor, Nurgle Warriors, Chariot, Maruaders, Minotaurs (WHEE, out on the flank, we can ignore them!).
Chaos 1: Surges forward including the Hellcannon, magic dispelled.
OrcOrges 1: Reposition a bit. Squiger moves out. Magic ineffective. Ironblaster hits Hellcannon, Chuck rolls a 1 to hit the cannon rather than crew, rolls 5 wounds and removes it. Thirty, yes 30! Leadbelcher shots at Nurgle Warriors, not a single hit (lame).
Middle of turn 2:
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Chaos 2: Lands the Gors on Mangler, loses 7. IF Flame Cage on Orc Boyz, takes a wound on Sorc.
OrcOgre2: Charge Bestigors with Ogre Bulls. Charge Gors w/Trolls, he flees. IF Stubborn on Bulls, 2 wounds to Ogre. Block the Chariot, Warriors and Minos with Kitties. Ogres win combat by 3, 7 ones to wound, runs down Bestigors. Chaos is so blocked up right now.
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Top of 3:
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Chaos 3: Gors fail Panic and bounce through Ogres. All the blocked units charge the Kitties. No magic. His Warriors overrun 11", almost out of charge angles, yikes!
Bottom of 3:
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Boar Boyz and Leadbelchers flank charge. Ironblast fails a 9" charge (Chuck rolled 2 1's, forgetting he had swiftstride, sigh). Orc Boyz wait just a bit. We get our assess kicked a bit but CR saves us, after combat pic. (killed the Sorc at least).
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Top 4: Chariot flank charge Boars. Boars flee, Warriors turn to face Ogres.
Bottom 4: Trolls flank Chariot, Orc Boyz flank Chaos Warriors.
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Battle 2!
Deployment:
2 Kitties (out of pic), Iron Blaster, Trolls, Chariot, Boar Boyz, Mangler, Orc Boyz, Leadbelchers, Ogre Bulls, Chariot, Gnoblers, Kitty
Plan is to use the Cats out west to tie up his Chariot and threaten War Machines. Rest needs to scream across the board.
Movement:
Turn 1 Highlights: OrcOgres advance except Boars who are Animoistied up. Ironblaster eliminates Cannon. Arrow Attraction on Leadbelchers, none die. Leadbelchers fire at Saphryed Swordmasters killing Zero (Notes said 13 shots, 2 Hits, 0 wounds, Chuck suxs). One wound from Cannon on Chariot before it dies.
Turn 2:
Turn 2 Highlights: Bulls charge Swordsmen w/Trollguts and Stubborn, Sabretusk charges Bolter (fail Fear). Ironblaster Misfires and Explodes (Chuck rolls lots of 1's, this is called foreshadowing, pay attention). Rest of Army advances, blocking Lion Chariot with Cat. Ogres win barely, rolls a steadfast 10 and flees off the board (this is why you don't deploy non-shooters on edge), Chuck reforms to face SM flank. Cat eats Bolt Thrower. Arrow Attraction on the Leadbelchers, down 3 after 2 turns of S3 Bowshots (see pic below). Greatswords advance towards the Orcs
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