Saturday, May 26, 2012
Thought that there should be some post committed to the best painted table at MWR. Although hard to find dice on if you rolled them in the middle the table does come in two 3x4 foot sections. Each of which have angled cuts and raised edges to help keep units and dice on the table. The center is cut for a battle for the pass scenario with a bridge in the middle. Each center is cutout to host either a fitable hill or a GW building. The last couple nights tried my best to poach up holes and put static grass in areas to bring out the grey...enjoy
Well game 5 came down to the Evil Bretonnian list and Jake Murphy. If you remember he tooled me at Acon a month ago and I owe him dearly. We did the typical one sided deployment as he chilled and laid back. This game came down to the uber units in combat and was a B&G scenario. I failed on his counter charge to stay in combat with having lost by 2 and needing a leadership 6 to stay. Crown of command would have helped here but i swear he made 6+ saves versus my 20 irongut attacks and 2 characters who had 8 attacks... When the grail knights came in he only had 3 knights because I whittled them down from 9 with shooting the turn before. On the flank of the Grail Knights my mournfang would of countercharged or forced a flank but failed their strength test on a 6. The gorger even tried to hold up the grail knights but failed his rear charge on them rolling a 4, needing a 6. So i tried, but should have taken CoC for the hole tournament. Even Jake would say I had him responding to my moves and moving back....maybe next time...
Random Round 3 pictures I believe! Mr. Murphy and Mr. Goob.
Game 4 Sunday morning went to Jeremy Buch. His Dark Elf army seemed Top Tier with a black dragon, double hydra, and double black guard. All tough units. I couldn't let him charge me and so I proceeded to chill and shoot. The picture is turn 2 and when he started his hydra had 4 wounds and dragon had 2. He then proceeded to charge the dragon into the mournfangs and I killed the dragon. The tower of blood giving me hatred with 21 attacks didn't help either. Additionally my formation allowed me to bring a model up if he killed a fang so regardless the dragon was going to eat alot. I won combat and pursued. I then began flank charging unit after unit and swept his line. Without the general performing it wasn't pretty and he conceded turn 3. I suppose he wasn't having a good time by then but expected more from him.
After winning 2 games, the second a struggle coming back from a double slann lizardmen list and my bsb, slaughtermaster, and ironguts getting purple sunned, I got to fight Greg D and his Epidemus Nurgle Daemons. This Tower Scenario proved to be a bad deployment for myself and I didn't have the crown of command in my Ironguts leading me to fail a break check and his large unit.
Well our midwest local 3000 point tournament took hold a weekend ago. Had a great time and an escalating game 5 with Jake Murphy. All in all had great opponents and only some instances of players not having things go their way. I know from personal experience that having bad dice and bad luck can lead to games that are not so fun. However, my game 1 went to Dave Kulis and his Avatar inspired wood elves. This lead to a win for the Ogres because of charges getting off and me deploying opposite his dragon. I tried to focus more on 1 Blue eternal guard unit and 2 treeman on the other flank which proved to lighten him up enough...Good game but he was definitely out of the play loop and hadn't gotten many games in over the past year.
Tuesday, May 8, 2012
Well Sunday of Adepticon Steve G and I played a good TT army. We eneded the day 2-1 and had a great time. I will link up his battle reports as soon as we can. Our Ogre list comprised of a Butcher, 7 bulls, 6 leadbelchers, 3 sabretusks, 19 gnoblars, and 1 ironblaster: while the Orcs consisted of a BSB and Hero General, 2 orc chariots, 9 boar boyz, 3 trolls, 34 Orcs boyz and 1 mangler squig. Our general strategy was to leave the sabretusks on the flank with chariots and gnoblers and focus the heavy hitters in the center. Generally this worked in games 1 and 2. However Game 3 went a little haywire with close combat going wrong, panic tests sending units everywhere, and a suicide forest killing everything when it enters!